Coleco
Catalogs
Coleco Industries, Inc. was an American company founded in
1932 by Maurice Greenberg as The Connecticut Leather Company.[3][4] It became a highly
successful toy company in the 1980s, known for its mass-produced version of Cabbage Patch Kids dolls and
its video game consoles, the Coleco Telstar dedicated
consoles and ColecoVision.[5][6][7] While the company
disappeared in 1988 as a result of bankruptcy, the Coleco brand was revived in 2005, and remains active to this
day.
Coleco also made Pincocle sized board games with plastic corners and profiled sheet metal rails.
Overview
Coleco Industries, Inc. began in 1932 as The Connecticut Leather Company. The business supplied leather and "shoe
findings" to shoe repairers.[8] Shoe
findings are the supplies and paraphernalia of a shoe repair shop. The company later (1938) branched out to
selling rubber footwear. With the advent of World War II the demand for the
company's supplies increased. By the end of the war the company was larger and had branched out into new and
used shoe machinery, hat cleaning equipment and even marble shoeshine stands.
By the early 1950s, and thanks to Maurice Greenberg's son, Leonard Greenberg, the company had diversified further
and was making leather lacing and leathercraft kits. In 1954, at the New
York Toy Fair, the leather moccasin kit was selected as a Child Guidance Prestige Toy, and Connecticut Leather
Company decided to go wholeheartedly into the toy business. In 1956, Leonard read of an emerging technology, the
vacuum forming of plastic, which led the company to become very successful, producing an enormous array of
different plastic toys and wading pools.
In 1961 the leather and shoe findings portion of the business was sold,[9] and Connecticut Leather
Company became Coleco Industries, Inc. On January 9, 1962 Coleco went public, offering stock at $5.00 a
share.
In 1963 the company acquired the Kestral Corporation of Springfield, Massachusetts, a manufacturer of inflatable
vinyl pools and toys. This led to Coleco becoming the largest manufacturer of above-ground swimming pools in the
world.
By 1966, the company had grown so Leonard persuaded his brother Arnold Greenberg to join
the company. Further acquisitions added to the company's growth, namely Playtime Products (1966) and Eagle Toys
of Canada (1968). By the end of the 1960s, Coleco ran ten manufacturing facilities and had a new corporate
headquarters in Hartford, Connecticut.
The 1970s were difficult for Coleco. Despite this sales exceeded $100 million. When Coleco became listed on
the New York Stock Exchange in
1971 sales had grown to $48.6 million. In 1972 Coleco entered the snowmobile market through acquisition. Poor
snowfall and market conditions led to disappointing sales and profits.
Under CEO Arnold Greenberg, the company entered
the video game console business with
the Telstar in 1976. Dozens of companies
were introducing game systems that year after Atari's successful Pong console. Nearly all of these new games were
based on General Instrument's "Pong-on-a-chip". General
Instrument had underestimated demand, and there were severe shortages. Coleco had been one of the first to place
an order, and was one of the few companies to receive an order in full. Though dedicated game consoles did not
last long on the market, their early order enabled Coleco to break even.
Coleco continued to do well in electronics. The company transitioned into handheld electronic games, a market
popularized by Mattel. An early success was Electronic Quarterback. Coleco produced two
popular lines of games, the "head to head" series of two player sports games, (Football, Baseball, Basketball,
Soccer, Hockey) and the Mini-Arcade series of licensed video arcade titles such
as Donkey
Kong and Ms. Pac-Man. A third line of educational handhelds was
also produced and included the Electronic Learning Machine, Lil Genius, Digits, and a trivia game called Quiz
Wiz.[10] Launched in 1982,
their first four tabletop Mini-Arcades,
for Pac-Man, Galaxian, Donkey Kong,
and Frogger, sold approximately three million units within a
year.[11] Among these,
1.5 million units were sold for Pac-Man alone.[12][13] In 1983, it released
three more Mini-Arcades: for Ms. Pac-Man, Donkey Kong Junior,
and Zaxxon.[11]
Coleco returned to the video game console market in 1982 with the launch of the ColecoVision.[14] While the
system was quite popular, selling 500,000 units over two years,[15] Coleco hedged its bet
on video games by introducing a line of ROM cartridges for
the Atari 2600 and Intellivision. It also introduced
the Coleco Gemini, a clone of the popular Atari 2600.
When the video game business began to
implode in 1983, it seemed clear that video game consoles were being supplanted
by home computers. Coleco's strategy was to introduce
the Coleco Adam home computer, both as a
stand-alone system and as an expansion module to the ColecoVision. This effort failed, in part because Adams
were often unreliable,[citation
needed] and in part because the computer's release coincided with the
home computer industry crashing.[14] Coleco withdrew
from electronics early in 1985.[2]
In 1983, Coleco released the Cabbage Patch Kids series of dolls
which were wildly successful.[16] Flush with success,
Coleco purchased Leisure Dynamics (manufacturer of Aggravation and Perfection) and
beleaguered Selchow and Righter, manufacturers
of Scrabble, Parcheesi, and Trivial Pursuit, in 1986.[17][18] Sales of Selchow &
Righter games had plummeted, leaving them with warehouses full of unsold games. The purchase price for Selchow
& Righter was $75 million. That same year, Coleco introduced an ALF plush-based on the furry alien character
who had his own television series at the
time, as well as a talking version and a cassette-playing "Storytelling ALF" doll.[19] The combination of the
purchase of Selchow & Righter, the disastrous Adam computer, and the public's waning infatuation with
Cabbage Patch dolls all contributed to Coleco's financial decline. In 1988, the company filed
for Chapter
11 bankruptcy.[20]
The reorganized Coleco sold off all of its North American assets and outsourced thousands of jobs to foreign
countries, closing plants in Amsterdam, New York and
other cities.[21] In 1988, Canada based
SLM Action Sports Inc. purchased Coleco's swimming pool and snow goods divisions.[22] In
1989, Hasbro purchased most of Coleco's remaining
product lines.[23]
Brand
Coleco as a brand name has been owned by several entities since it was created in 1961 by
Coleco Industries, Inc.
In 2005, River West Brands, now Dormitus Brands, a Chicago-based brand revitalization company, re-introduced the
Coleco brand to the marketplace. In late 2006, the company introduced the Coleco Sonic, a handheld system containing
twenty Sega Master
System and Sega Game Gear games. In 2014, River
West Brands established the subsidiary Coleco Holdings for their Coleco-branded projects.
In December 2015, Coleco Holdings announced the development of the Coleco Chameleon, a new cartridge-based video game
system; in actuality, a re-branding of the controversial Retro VGS console, whose Indiegogo campaign failed to secure funding
when it ended in early November 2015, with only $63,546 raised of its $1.95 million goal.[24] In the press release,
it was established that the system would be able to play new and classic games in the 8, 16, and 32-bit styles.
The release for the system was announced to be sometime in early 2016, with a demonstration at Toy Fair New York
in February.[25] However, some critics
suggested that the prototype fell short of its developmental goals and was nothing more than the motherboard of
a Super NES model SNS-101 inside
an Atari Jaguar case. Later mock images of
a prototype posted by AtariAge showed the device utilizing a CCTV capture card in place of a
motherboard.[26][27] After Retro VGS failed
to produce a fully working prototype, Coleco Holdings pulled out of involvement with Retro VGS, terminating the
project.[28]
References
-
^ "2nd Greenberg to Be Coleco's New Chairman". The Los Angeles
Times. 1985-05-08.
Retrieved 2010-08-26.
-
^
Jump up to:a b Woutat, Donald (1985-01-03). "Coleco Discontinues Its Adam Computer Line". The Los
Angeles Times. Retrieved 2010-08-26.
-
^ "Commercial Recording Division".
-
^ Kleinfield, N. R. (1985-07-21). "Coleco moves out of the cabbage patch". The New York
Times. Retrieved 2010-08-07.
-
^ "Dividends: New Woes for Coleco". Time.
1984-03-19. Retrieved 2010-03-03.
-
^ "Computers: Coleco Pulls the Plug". Time.
1985-01-14. Retrieved 2010-03-03.
-
^ Tong, Judy (2002-12-08). "UPDATE: XAVIER ROBERTS; Bigger Kids In the Garden". The New
York Times. Retrieved 2010-08-07.
-
^
Coleco 1932-1982. Coleco Industries, Inc.
1982.
-
^ Kleinfield, N. R. (1985-07-21). [SCRIPT_ion
normal]. The New York Times.
Retrieved 2010-09-01.
-
^
"Coleco Handheld Games". Handheldmuseum.com.
Retrieved 2012-01-31.
-
^
Jump up to:a b "More Mini-Arcades A Comin'". Electronic
Games. 4 (16): 10. June 1983. Retrieved 1 February 2012.
-
^
"Mini-Arcades 'Go Gold'". Electronic
Games. 1 (9): 13. November 1982. Retrieved 5 February 2012.
-
^
"Coleco Mini-Arcades Go Gold" (PDF). Arcade
Express. 1 (1): 4. August 15, 1982. Retrieved 3 February 2012.
-
^
Jump up to:a b "The Next Generation 1996 Lexicon A to Z:
Coleco". Next Generation.
No. 15. Imagine Media. March 1996.
p. 31.
-
^
"The Next Generation 1996 Lexicon A to Z:
ColecoVision". Next Generation.
No. 15. Imagine Media. March 1996.
p. 31.
-
^
"Cleveland's Cabbage Patch Kids turn 25". AccessNorthGA.com.
2008-09-07. Retrieved 2010-08-07.
-
^
Richter, M. J. (1985-12-19). [SCRIPT_ion
requir]. Hartford Courant. pp. 1–3 – via
Newspapers.com.
-
^
"Coleco Acquires Selchow & Righter". AP (Associated
Press). 1986-05-05.
-
^
Gendel, Morgan (1986-08-26). [SCRIPT_ion
normal]". The Los Angeles Times. Retrieved 2010-08-26.
-
^
[SCRIPT_ion normal]. The Los Angeles
Times. 1988-07-12.
Retrieved 2010-08-26.
-
^
[SCRIPT_ion normal]. The Los Angeles
Times. 1988-07-04.
Retrieved 2010-08-26.
-
^
[SCRIPT_ion normal]. New York Times.
1988-06-10. Retrieved June 10, 2017.
-
^
[SCRIPT_ion normal]. New York Times.
1989-07-13. Retrieved November 13, 2006.
-
^
"RETRO VGS". Indiegogo. Retrieved 15 October 2018.
-
^
"Press". Mike Kennedy. Archived
from the original on 2015-12-17.
Retrieved 2015-12-17.
-
^
"Crowdfunded Game Console Is Made Out of Tape, Cardboard, and Fake Circuits". 5
March 2016. Retrieved 15 October 2018.
-
^
"Coleco Chameleon Prototype
Controversy". www.retrofixes.com.
Retrieved 15 October 2018.
-
^
"Coleco formally pulls out of Chameleon, retro console disappears in a puff of vapor
- ExtremeTech". 9 March 2016.
Retrieved 15 October 2018.
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